
We’re not in Arden anymore…
During this project, I served as the sole UX/UI designer, responsible for defining the visual style and building a component library tailored to the game’s Arcane Horror theme. I redesigned core gameplay assets and worked closely with the art director to establish Shadowstone’s distinct look and feel. Designing primarily for PC, I refined gameplay and user experiences to improve clarity and usability while thoughtfully reusing familiar patterns and functionality to create an experience that felt both fresh and cohesive.
Role
UX/UI Designer
Feature
Owner
Timeline
Coming soon
Tools
Figma, Unity, Adobe Creative Suites
Shadowstone is a tactics roguelite game for 1-4 players that touches on the darker side of the world of Sunderfolk. Teams must master strategic positioning, tactical gameplay, and hero synergies to survive the horrors of the Sunderlands.
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